
English | SVQ3 1127 Kbps | 788 x 648 15 fps | MP3 48 Kbps | 2.33 GB
Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains over 6 hours of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films.
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Digital-Tutors - Creating Cartoon Vehicles in Maya
Fitting to Characters
Combining Car Paint Shaders with Texture
Texturing with UVs and Projection
Creating Appeal
Exaggerated Proportions
Adding Detail Strategically
Adding Textural Detail Procedurally
Creating Useful Topology
Modeling for Animation
Smooth Mesh Preview
Simplifying Shapes
Working from Limited Reference
Troubleshooting Edge Flow
Working with Multiple Pieces
Working with Multiple Geometry Types
UV Layout
Shader and Material Assembly
HDRI Lighting Setup
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