3D Creature Development - Alex Alvarez (first 3 DVDs) | 3.47GB
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Itroducing a brand new product from The Gnomon Workshop; this custom "class-in-a-box" set includes eight DVDs, 25 hours of lecture, 66 HD 1080p video clips for live action integration, a 176 page full-color Pipeline Guide and six limited edition prints of artist and instructor Alex Alvarez's work. Designed after Alvarez's Creature Development course taught at the Gnomon School of Visual Effects in Hollywood, the content covered in the lectures and text book included is considered "intermediate level" and assumes that the student has a solid grasp of the fundamentals, from modeling and UV layout to rigging and animation. The goal is to enable students to realize what they are capable of and gain an understanding of the needs of production with an emphasis on speed and efficiency.
Categories: Tutorials » 3D Tutorials

3D Master Class - Creature Development with Alex Alvarez
.flv | 3.8Gb

Gnomon Workshop - Dynamics Maya DVD 1 - 14 By Alex Alvarez
.avi | 9.6Gb
Categories: Tutorials » 3D Tutorials

Maya Effects Dynamics with Alex Alvarez 14 DVDs
English | Xvid 496x400 29.97 fps | MP3 128 Kbps 48 KHz | 9.39 GB
Genre: eLearning

Dynamic Effects Maya Techniques with Alex Alvarez ISO | 2.02Gb

Dynamic Effects Maya Techniques with Alex Alvarez | 3.74 GB
Genre: eLearning
When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background.

Organic Modeling 1 2 DVD with Alex Alvarez + Project File
English |AVI | 656x464 | 23.976 fps | 192 kb/s | 48.0 KHz | 1.37 GB
Genre: eLearning
- The Organic Modeling titles cover the entire process of modeling a multi patch head with Maya. Using a 200 surface head as an example, we go over all of the steps involved in its creation. O.M.1 focuses on the construction of the detail surfaces such as the eyes, nose, mouth, ears and horns. We discuss how to cleanly sculpt the masses of the head using a variety of tools while focusing on technique and workflow.
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