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CG Top - Creating Character for Games Tutorials

CG Top - Creating Character for Games Tutorials

format FLV | 640x480 | Chinese | 87 min. | 198 Mb

Genre : Video Tranining
 subasa07bk |  Comments: (0)

Picture Yourself Creating Video Games (Book + CD)

Picture Yourself Creating Video Games (Book + CD)
Course Technology PTR | ISBN : 1598635514 | 2008 | 232 pages | PDF + ISO | 186MB

Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. "Picture Yourself Creating Video Games" shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy.
 caotungnam |  Comments: (0)

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Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games
Publisher: Morgan Kaufmann | ISBN: 0240809742 | edition 2008 | PDF | 491 pages | 13 mb
 art_links |  Comments: (0)

Creating a Character for Games by T-mick
creating a realistic model in 3D's Max, Zbrush, Headus UVLayout, Photoshop, XNormal, Vray

 t-mick |  Comments: (1)

Digital Tutors - Creative Development Character Concepting Workflows for Games in Photoshop (2012 ENG)

Digital Tutors - Creative Development Character Concepting Workflows for Games in Photoshop (2012 ENG)
English | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 884 MB
Genre: Video Training


In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool.
 gravita |  Comments: (0)

 

ZBrush Creature Design – Creating Dynamic Concept Imagery for Film and Games + DVD
 6_1_9 |  Comments: (1)

The Gnomon Workshop: Character Modeling for Next-Gen Games
Character Modeling for Next-Gen Games | 1.34 Gb

In this DVD, Richard Smith guides you through modeling a Next-Gengame character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could_be_applied using other 3D_modeling software.

 kenntax |  Comments: (0)

[Digital Tutors] Creating Fast Rigs with the Character Object in CINEMA 4D (2012)

[Digital Tutors] Creating Fast Rigs with the Character Object in CINEMA 4D (2012)
English | vp6f, yuv420p, 1280x720, 15.00 fps | mp3, 44100 Hz, mono, 96 kb/s | 827 MB
Genre: Video Training


In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D's new Character Object. Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions!
 gravita |  Comments: (0)

 

Digital-Tutors – Creative Development: Creating a Low Poly Game Character in Maya and Silo with Antony Ward

Digital-Tutors – Creative Development: Creating a Low Poly Game Character in Maya and Silo with Antony Ward
Advanced | 6h 07m | 2.25 GB | Project Files 234 MB | Required Software: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump

 6_1_9 |  Comments: (0)

Eat3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
Eat3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
English | Video: h264, yuv420p, 1280x720, 307 kb/s | Audio: aac, 44100 Hz, s16 | 951 MB
Genre: Video training


In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game.

 viphan |  Comments: (0)




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