.
 

 

The Gnomon Workshop - Rendering & Texturing in 3Ds Max [Full Complete]

 

The Gnomon Workshop - Rendering & Texturing in 3Ds Max

.mov | project files | 982Mb

Full Complete

 Munus |  Comments: (3)

Modelling, Texturing and Rendering for Cinema 4D - Making It Look Great 8
.mp4 | project files | 1.3Gb
 Munus |  Comments: (0)

Creature Texturing and Rendering for Production - Texturing Techniques (with Laurent Pierlot)
Creature Texturing and Rendering for Production - Texturing Techniques (with Laurent Pierlot)
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 5.66GB
Genre: eLearning


In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop? and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

 notx88 |  Comments: (0)


Cgtuts+ - The Lantern - 3D Studio Max Project Tutorial: Modeling, Texturing and Rendering
English | VOB | 720 x 480 | yuv420p 9008 Kbps | 29.97 fps | ac3 192 Kbps | 4.21 GB
Genre: eLearning

 t-mick |  Comments: (0)

KURV_studios : Get into ZBrush 3.1 - Sculpting, Texturing & Rendering

 t-mick |  Comments: (0)

Gnomon Workshop - Creature Texturing and Rendering for Production: Texturing Techniques (ENG)

Gnomon Workshop - Creature Texturing and Rendering for Production: Texturing Techniques (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 5.73 GB
Homepage

 sky4you |  Comments: (0)

motionworks - Making It Look Great 8 - Modelling, Texturing and Rendering Techniques for Cinema 4D
motionworks - Making It Look Great 8
Modelling, Texturing and Rendering Techniques for Cinema 4D

English | AVC1 1280x720 15 fps | AAC 96 Kbps 44.1 KHz | 1.32 GB
Genre: eLearning

3D artist, Cinema 4D expert and trainer Rob Redman hosts MILG8: The Complete Robot, step-by-step instruction for modelling, rigging, texturing and rendering a unique robot character using Maxon Cinema 4D.
 gfxymixy |  Comments: (2)

Rendering and Texturing in 3ds Max with Ramy Hanna
Rendering and Texturing in 3ds Max with Ramy Hanna
English | VP6 1024x768 | MP3 48 Kbps | 852 MB
Genre: eLearning

Ramy Hanna currently works for SHW Group, heading up the visualization department in their Houston office. He has been with SHW Group for the last four years creating architectural renderings and animations, using a combination of 3ds Max and Sketch-Up. In 2003 he was involved in an animated short nominated at SIGGRAPH. In 2006 he created his own short which played at AMC movie theaters nationwide. Ramy received a Bachelor's of Environmental Design from Texas A&M University studying architecture. He went on to receive a Masters of Fine Art in Computer Art from Savannah College of Art and Design, with an emphasis in texturing and lighting
Contents:
3DS Max Rendering Iridescence w/ the Shellac Material
3DS Max Texturing with Arch & Design Mental Ray Materials
Lighting Interior Spaces
 gfxymixy |  Comments: (1)

Real-Time Rendering, 3 Ed

Tomas Akenine-Moller, Eric Haines, Naty Hoffman " Real-Time Rendering, 3 Ed"
ISBN: 1568814240 | edition 2008 | DJVU | 1046 pages | 16 mb


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.
This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
 ken_uit_9x |  Comments: (0)

Gnomon Series - Character Texturing for Production Material and Texturing Techniques by Ian Joyner
.mov | project files | 4.4Gb
 Munus |  Comments: (0)




eXTReMe Tracker