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Sybex - ZBrush Digital Sculpting Human Anatomy by Scott Spencer[Repost]
Sybex - ZBrush Digital Sculpting Human Anatomy by Scott Spencer
English | AVC 122Kbps, 960*540(16/9), 9 fps & 140Kbps, 640*480(4/3), 8 fps | AAC LC, 44.1 KHz, 1 channels, 64.0 Kbps | 23:14:20 | 4.88 GB
Genre: eLearning


Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

 vipbaoloc |  Comments: (0)

ZBrush Digital Sculpting Human Anatomy
960x540 | 6 hrs | 5.3 GB | MP4
Genre: eLearning
 t-mick |  Comments: (1)

ZBrush Digital Sculpting Human Anatomy

Scott Spencer, "ZBrush Digital Sculpting Human Anatomy"
Publisher: Sybex | ISBN: 0470450266 | edition 2010 | PDF | 418 pages | 12,5 mb


Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.
 ken_uit_9x |  Comments: (0)

 

The Gnomon Workshop - Digital Sculpting: Human Anatomy
ZBrush-to-Maya Workflow with Zack Petroc
(.avi) in an interactive shell | English | ISO | 1024 x 768 | tscc ~1586 kbps | 15.000 fps
PCM | 352.8 kbps | 22.05 KHz | 1 channel | 2 hours | 3.22 GB
Genre: Video Tutorial / 3D-graphics

 

 6_1_9 |  Comments: (0)

Gnomon Workshop - Digital Sculpting: The Human Anatomy ZBrush To Maya Workflow (ENG)

Gnomon Workshop - Digital Sculpting: The Human Anatomy ZBrush To Maya Workflow (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 3.22 GB
Homepage

 sky4you |  Comments: (0)

 

Gnomon Workshop - Digital Sculpting: The Human Anatomy

 

Digital Sculpting: The Human Anatomy | .avi | 3.03Gb

 Asmodeus |  Comments: (1)

Realistic Surface Anatomy in ZBrush 4 - Sculpting Wrinkles
.mov | 1.09Gb
 Munus |  Comments: (1)

Scott Spencer - ZBrush Character Creation: Advanced Digital Sculpting, 2d Edition
Scott Spencer - ZBrush Character Creation: Advanced Digital Sculpting, 2d Edition
.mov | .pdf | +DVD | 4.4Gb
 Munus |  Comments: (0)

cmiVFX - Zbrush Beyond Digital Sculpting (New Links)

cmiVFX - Zbrush Beyond Digital Sculpting
Video: .mp4 | Resolution: 1280x720 (H264)| Audio: AAC 1411kbps | project files +3D Models | 820 Mb
Language: English
Genre: Video Training

This video will take you through the process of creating a high-detailed character model in ZBrush. We will have a look at how to adjust the ZBrush interface, how to work with brushes and how to adjust them. You will see me sculpting the models head by starting with a custom base-mesh on a very low resolution level. You will learn some useful tricks about how to use reference material and how to focus on the main shapes of the figure.

 gravita |  Comments: (0)

ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition
ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition
Sybex | 2011 | ISBN-10: 0470572574 | 432 Pages | PDF | 33 Mb

A stunning, content-rich update to this top-selling ZBrush guide!
This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines
 
 lucanhquan90 |  Comments: (0)




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