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The Gnomon Workshop - Rendering & Texturing in 3Ds Max [Full Complete]

 

The Gnomon Workshop - Rendering & Texturing in 3Ds Max

.mov | project files | 982Mb

Full Complete

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Gnomon Workshop - Creature Texturing and Rendering for Production: Texturing Techniques (ENG)

Gnomon Workshop - Creature Texturing and Rendering for Production: Texturing Techniques (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 5.73 GB
Homepage

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Gnomon Workshop - 3ds Max Rendering Techniques with Jeff Patton

format MPEG4 | English | 1024x768 | over 8 hours | 3.74 Gb
In this series of videotutorials examines in detail the various methods of working with tools 3ds max. In particular, Jeff Patton shows many techniques that will ensure quality results in the light of objects, interiors and exteriors. Also discussed in detail the mental Ray render settings to achieve maximum photo-realistic result.
 maxlights58 |  Comments: (1)




The Gnomon Workshop: 3ds Max Lighting & Rendering Techniques with Jeff Patton : Part 1 And Part 2 Complete
English | MPEG4 Video (H264) 1024x768 15.00 fps | AAC 22050 Hz mono 48 Kbps | 3.74 GB + 1.17 GB

Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.
Jeff is an active member of several online forums such as CGsocietey (CGtalk), the Vizdepot, and Autodesk s the AREA website where he often tries to assist users with their mental ray related questions. In addition, last year he teamed up with Russell Thomas, owner of 3dallusions.com, to help create mrmaterials.com which is a free material repository for the mental ray community.

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Gnomon Workshop: Exterior Environment Lighting & Rendering for Production
format MOV | English | 1024x768 | 2h.30min. | 2.39 Gb  


In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots. Software used: 3ds Max, Digital Fusion, V-Ray.
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The Gnomon Workshop - Mental Ray: Lighting and Shaders Rendering Techniques with Matt Hartle [Fresh Link]
The Gnomon Workshop - Mental Ray: Lighting and Shaders Rendering Techniques with Matt Hartle
.mov | project files | 1.8Gb
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Gnomon Workshop - Hard Surface Shading and Texturing With Neil Blevins [Fresh Link]
Gnomon Workshop - Hard Surface Shading and Texturing With Neil Blevins [Fresh Link]
.mov | project files | 1.9Gb
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Hard Surface Shading and Texturing with Neil Blevins from Gnomon Workshop
.mov | 1.86G
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  Rendering Zbrush Displacement Maps with Scott Spencer from Gnomon Workshop| .mov | 231Mb
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The Techniques of Neville Page 3 Rendering Eyes from Gnomon Workshop | .mov | 678Mb
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