
In this DVD, Richard Smith guides you through modeling a Next-Gengame character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could_be_applied using other 3D_modeling software.

Source3D: Character modeling & shading in MODO
English | Video : AVC1 1286x724 | 15fps | Audio AAC | 64 Kbps 44.1 KHz | 3.92 GB
Genre: Video Training
Reating a character from with an empty box, moving step by step in the construction of the head and body and texture, finishing with skin and clothing. In this video tutorial series you Will learn Everything you need to build character models Organic subdivision. Lke the previous tutorial, this video starts you from scratch, with little more than a box, and some reference images, and takes you step by step through the process of building your character object. You will learn where to find great reference and even how to use it. You may be surprised at some of the tools and their uses and getting the results you seek!
In part 01, you will start with the contruction of the character's head. As the series continues you will go through creation of the body, techniques to get stylized results, and even adding a costume to your character. You will learn even more new ways to cut detail into a model while keeping your simplicity. You will see some new uses of different tools which can be used to turn a simple primitive into a complex organic shape. Most of all, you Will learn How to do this SO IT That is Fast and Easy!
![Gnomon Workshop - Introduction to Character Modeling with Mark Dedecker [New Link] Gnomon Workshop - Introduction to Character Modeling with Mark Dedecker [New Link]](/uploads/posts/2012-03/1332774757_.jpg)


Character Modeling for Production - Character Modeling Techniques (with Ian Joyner)
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB
Genre: eLearning
In this DVD Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing
After the model is finished Ian covers how to set up hair using Hair FX as well as how to set up lights cameras and a simple rig using Biped to pose and render the character. Finally using Adobe Photoshop? Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max PolyBoost ZBrush BodyPaint and Adobe Photoshop?.

English | h264 yuv420p 1280x720 15.00 fps | aac 22050 Hz mono | 2.63 GB
Genre: Video Training
In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling

Duration: 2h 34m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo | 1.32 GB
Genre: eLearning | Language: English | Level: Advanced
Genre: Video Training
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