
Digital Tutor: Creative Development: Modeling a Fantasy Character in Maya with Pat Imrie
5 hrs.6 min. | March 1, 2012 |Project Files Included | Maya 2011 | 1.9 GB
In this Maya tutorial we will look at creating functional, efficient topology and learn how to utilize it to model a detailed character. Throughout these lessons we will take an in-depth look at some mixed polygon modeling techniques using Maya 2011. We'll focus on creating an...

5h 52m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 2.32GB
Genre: eLearning | Language: English | Level: Advanced
A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop. The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great looking rendered still as an and product. It is intended as an overall introduction to many of the tools within ZBrush which make the creation and output of this kind of illustration possible. The Image you see above was sculpted, textured and rendered in a single 9 hour day using these techniques.

English | mpeg4 1280x721 15.00 fps | aac 44100 Hz | 1.78 GB
Genre: Video Training
In this demonstration We Will be looking at Creating and Developing a sci-Fi character. We Will be looking at the Process in 3ds Max, working with Shapes and modifiers. We Will Also be looking at Materials, rigging Process, and for using Pflow Effects. Later, near the end of Our demonstration, We Will go over rendering passes, painting and compositing in Photoshop Effects.


English | FLV | Video: vp6f, 782x646, 15,00 fps | Audio: mp3, 44100 Hz, mono, 96 kb/s | 2.8 GB
Genre: Video Training
Learn the essentials to character setup and a time-saving approach to rigging and enveloping characters with XSI. Contains over 7 hours of project-based training for artists new to XSI. Popular highlights include: Rigging Workflow in XSI; Scripted Operators; Expressions; Constraints; Animator-friendly Control Objects; Enveloping; Deformation Preservation Techniques; Mirroring Weights; Creating Custom Spines; Flexible Spine Controls; Custom Toolbars; Corrective Shapes; Create Chain from Curve; Organized Scene Hierarchies; Custom Parameters; Transform Groups; Reverse Foot Controls; Effectors; Parameter Connection Editor; Models; Weight Editor; Symmetry Mapping; Parenting; Broken Hierarchies; Mirroring Rigs.

Digital Tutors - Polygon Modeling Workflows in CINEMA 4D
2012 | English | 3 hrs. 1 min. | FLV | VP6, 1280*720 pixels | MP3, 44.1 KHz, 96.0 Kbps | 1.17 GB
Genre: Video Traning
In this series of lessons we’ll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models. We'll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we'll use CINEMA 4D's procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We'll cover polygon tools that will allow you to extrude, cut, or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you'll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models.

In this DVD, Richard Smith guides you through modeling a Next-Gengame character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could_be_applied using other 3D_modeling software.

Digital Tutors - Maya Modeling Reference Library: Edit UVs
2 hrs. 2 min. | FLV | VP6, 1280*720 pixels | MP3, 44.1 KHz, 96.0 Kbps | English | 612 MB
Genre: Video Traning
In this series of Maya tutorials, we will be taking a detailed look at each of the commands found in Maya's Edit UVs menu. Each video tutorial is a self-contained lesson centering on one of the commands found in the Edit UVs menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these tutorialss, we'll take a detailed look at each of the Edit UVs commands and how each of them can be used to speed up our workflow.

Digital Tutors - Motorcycle Modeling Techniques in 3ds Max | 4xCD | 2.7 GB
- Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max.
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