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The High Frequency Game Changer: How Automated Trading Strategies Have Revolutionized the Markets

Paul Zubulake, Sang Lee, "The High Frequency Game Changer: How Automated Trading Strategies Have Revolutionized the Markets"
W..ey | 2011 | ISBN: 0470770384 | 162 pages | PDF | 3,3 MB


The financial industry's leading independent research firm's forward-looking assessment into high frequency trading
 ken_uit_9x |  Comments: (0)

The Crying Game 1992 480p BRRip QPE XviD AC3-Voltage

The Crying Game 1992 480p BRRip QPE XviD AC3-Voltage | 1.53GB

iMDB iNFO
Language(s): English
01hr 51mn | 720x304 | Xvid - 1500Kbps | AC3 - 448Kbps | 1.53GB
Genre(s) : Drama | Thriller
 BaDshaH |  Comments: (0)

Indie Game Mag - June 2012

Indie Game Mag - June 2012
English | PDF | 32 pages | 17.8 MB


The Indie Game Magazine is an independently owned, developer-centric, video game magazine. Indie Game Mag reviews and reports news on indie and casual games only! To our knowledge, we are the only exclusively indie game magazine available...so we have that going for us. What are indie games? Indie games are video games made by only a hand full of people, as opposed to the massive teams that make up the largest game studios. Indie Games are typically published by the people that make them or by some other small casual portal or distributor.
 moix |  Comments: (0)

Cinematic game secrets for creative directors and producers: Inspired techniques from industry legends

Rich Newman - Cinematic game secrets for creative directors and producers: Inspired techniques from industry legends
English | 2008-10-16 | ISBN: 0240810716 | PDF | 230 pages | 9.51 MB

Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin).
 ken_uit_9x |  Comments: (0)

Revenue Disruption: Game-Changing Sales and Marketing Strategies to Accelerate Growth

Phil Fernandez, "Revenue Disruption: Game-Changing Sales and Marketing Strategies to Accelerate Growth"
ISBN: 1118299299 | 2012 | EPUB/MOBI | 224 pages | 2 MB/2 MB


Strategies for any company to transform its sales and marketing efforts in a way that truly accelerates revenue growth
 ken_uit_9x |  Comments: (0)

Cognitive Radio Networking and Security: A Game-Theoretic View

K. J. Ray Liu, Beibei Wang - Cognitive Radio Networking and Security: A Game-Theoretic View
English | 2010-11-29 | ISBN: 0521762316 | PDF | 618 pages | 6.82 MB


With the rapid growth of new wireless devices and applications over the past decade, the demand for wireless radio spectrum is increasing relentlessly. The development of cognitive radio networking provides a framework for making the best possible use of limited spectrum resources, and it is revolutionising the telecommunications industry. This book presents the fundamentals of designing, implementing, and deploying cognitive radio communication and networking systems.
 ken_uit_9x |  Comments: (0)

GraphicRiver TCG - Fantasy Trading Card Game Kit in Medieval

GraphicRiver TCG - Fantasy Trading Card Game Kit in Medieval
Photoshop PSD | 63 Mb

 lovegfx112 |  Comments: (0)

The Complete Idiot's Guide to Game Theory

Edward C. Rosenthal "The Complete Idiot's Guide to Game Theory"
ISBN: 161564055X | 2011 | MOBI | 384 pages | 1,5 MB


Gain some insight into the game of life...

Game Theory means rigorous strategic thinking. It is based on the idea that everyone acts competitively and in his own best interest. With the help of mathematical models, it is possible to anticipate the actions of others in nearly all life's enterprises. This book includes down-to-earth examples and solutions, as well as charts and illustrations designed to help teach the concept. In The Complete Idiot's Guide to Game Theory, Dr. Edward C. Rosenthal makes it easy to understand game theory with insights into:
 ken_uit_9x |  Comments: (0)

Thinking Through Crisis: Improving Teamwork and Leadership in High-Risk Fields

Thinking Through Crisis: Improving Teamwork and Leadership in High-Risk Fields By Amy L. Fraher
2011 | 252 Pages | ISBN: 0521764203 , 0521757533 | PDF | 2 MB


Bridging the gap between theory and practice, this strikingly original analysis of the complex dynamics of high-risk fields demonstrates that teamwork is more important than technical prowess in averting disasters. Thinking through Crisis narrates critical incidents from initiation to resolution in five elegantly constructed case studies: the USS Greenville collision, the Hillsborough football crush, the American Airline flight 587 in-flight breakup, the Bristol Hospital pediatric fatalities, and the US Airways flight 1549 Hudson River landing. Drawing on a variety of theoretical and real-world perspectives, this vivid, well-documented book provides innovative ways to understand risk management, develop new models of crisis decision making, enhance socially responsible leadership, and encourage deep questioning of the behavior of individuals and groups in complex systems. Its insights will resonate with professionals in a wide range of fields and with a general audience interested in understanding crises in complex systems.
 ken_uit_9x |  Comments: (0)

Beginning DirectX 11 Game Programming

Allen Sherrod, Wendy Jones, "Beginning DirectX 11 Game Programming"
2011 | ISBN-10: 1435458958 | PDF | 416 pages | 3,6 MB


Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, the book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more.
 ken_uit_9x |  Comments: (0)




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