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ZBrush Creature Design

ZBrush Creature Design
Sybex | May 8, 2012 | ISBN-10: 1118024338 | 384 pages | PDF | 38.9 MB


ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.
 ken_uit_9x |  Comments: (0)

Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush

Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush
English | Include Project Files | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: Video Training


In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character.
 gravita |  Comments: (0)

 

Digital Tutors - Sculpting a Realistic Bust in ZBrush [Repost]
Digital Tutors - Sculpting a Realistic Bust in ZBrush
Language: English | 6h:08 | 782x646 | .Flv | Mp3 - 96Kbps | 2.39 GB
Genre: eLearning



In this course, we will learn how to create a realistic human bust using ZBrush.
We will be creating this character entirely within ZBrush, so we will begin by using ZSpheres to create the base mesh for the head and upper torso. From there, we will be going through the process of reshaping and detailing facial features, and in doing so, we will be placing special emphasis on important topics such as proper facial proportions, understanding the importance and function of key facial muscles, understanding the effects of aging on the human face, and making sure we incorporate all of these critical concepts into our final character. We will also use a variety of tools and techniques within ZBrush to create several articles of clothing for our character.

 

 notx88 |  Comments: (0)

 

Digital-Tutors – Creative Development: Creating Long Hair Using FiberMesh in ZBrush with Joseph Drust
Advanced | 2h 08m | 1.20 GB | Project Files 485 MB | Required Software: ZBrush 4R3
 6_1_9 |  Comments: (0)

 

ZBrush Creature Design – Creating Dynamic Concept Imagery for Film and Games + DVD
 6_1_9 |  Comments: (0)

ZBrush Tools and Interface with Ryan Kingslien | ISO | 575 MB

 6_1_9 |  Comments: (0)

 

Digital Tutors – Creative Development: Creating a Sea Creature in Maya and ZBrush with Darrell Abney

 

 

Digital Tutors – Creative Development: Creating a Sea Creature in Maya and ZBrush with Darrell Abney
Duration: 3 hrs. 20 min.
Release Date: March 1, 2012
Author: Darrell Abney
Required Software: Maya 2011, Topogun 1.06, ZBrush 4R2

 

 6_1_9 |  Comments: (0)

Digital Tutors – Professional Series: Concepting in ZBrush 4R2

Digital Tutors – Professional Series: Concepting in ZBrush 4R2

Duration: 1 hrs. 19 min.

Release Date: February 1, 2012
Author: Justin Marshall
Required Software: ZBrush 4R2
 6_1_9 |  Comments: (0)

 

Digital Tutors – Professional Series: Painting and Rendering in ZBrush
Digital Tutors – Professional Series: Painting and Rendering in ZBrush
1 hrs. 24 min. | Language: English | Required Software: ZBrush 4R2b | 996 MB
Genre: Video Traning


In this ZBrush tutorial, we will talk about some of the painting, rendering, and fiber workflows in ZBrush. This tutorial was designed to evolve your workflows, and give you some concepts to keep in mind as you paint and render your creatures in ZBrush. The objectives for this fast-pace tutorial include looking at several updated workflows and techniques for quickly painting your models and adding hair, fur, and feathers. We won’t be going step by step, but rather talk in broader terms about some of the tools and methods you can use and what options you have for dealing with some of the issues that may arise. It is recommended you have experience using ZBrush as we cover a lot of information in a shorter span of time. If you’re an artist new to ZBrush the Beginner’s Guide courses are a perfect place to start. From there you can check out any of the intermediate step-by-step, project-based tutorials that will take you through the entire process.

 

 vipbaoloc |  Comments: (0)

Digital Tutors - Fiber Techniques in ZBrush
Digital Tutors - Fiber Techniques in ZBrush
FLV | 1280 x 720 | 1 hr.39 min. | + Exercise files| Language: English | 1.24 GB
Genre: Video Traning


In this series of ZBrush tutorials, we’ll be talking about the some of the ways you can use the new FiberMesh feature to create foliage, fur, or even human hair. ZBrush has always been a great tool for concepting characters and models and creating highly detailed sculpts. The materials, lighting, and rendering capabilities have also been continually enhanced and we can now get some great final images right out of ZBrush. One important thing that was still difficult to achieve in ZBrush was hair or fur. Many of the characters you create will require some kind of hair or fur to really be finished. FiberMesh, added in ZBrush 4R2b is a great solution. In this course we'll look at the basics of working with FiberMesh as well as a number of different scenarios in which it could be used. We'll talk about creating grass and trees, fur, and different varieties of hair, and we'll go over many of the available grooming brushes. There's no substitute for getting in there and playing with it yourself, but at the end of this tutorial, you'll have a much better idea of what you can do and how to go about getting the results you need for your custom creation.

 vipbaoloc |  Comments: (0)




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