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Digital Tutors Creative Development Vehicle Animation Dynamics in Maya DVD-iNKiSO
Digital Tutors Creative Development Vehicle Animation Dynamics in Maya DVD-iNKiSO | 844MB
Genre: eLearning | Language: English


In this course we will go over how to properly rig and animate a vehicle in Maya. In this series of lessons we will learn how to rig vehicles in Maya and learn proper vehicle animation techniques. Throughout this series we will learn how to create a seamless vehicle rig that will provide the animator with the control needed to create realistic animation. We will start with preparing our model for rigging with a proper naming convention and hierarchy. Step by step we will learn how to set up controls for steering and rotating the wheels as well as building a full custom suspension. We will learn how to clean up our rig to make it simpler to use and be seamlessly passed off to an animator. We will also go through the process of creating realistic animation including setting up a shot camera, blocking the animation, adjusting the animation curves and viewing a motion trail. We will also cover animating the suspension for our car to give the it a sense of weight.

 

 GonBi |  Comments: (0)

Creating a Concept Vehicle from a 3D Sketch in Photoshop from Digital Tutors  | .flv | 1.45Gb
 Munus |  Comments: (1)


Digital-Tutors - Creating a Concept Vehicle from a 3D Sketch
4 hrs. 9 min. | July 2, 2011 | Photoshop CS5 or later | Author: Eddie Russell

 t-mick |  Comments: (0)

Digital Tutors - Creative Development Vehicle Animation Dynamics in Maya with Scott Cullen
Digital Tutors - Creative Development Vehicle Animation Dynamics in Maya with Scott Cullen
project files | .flv | 1.88Gb
 Asmodeus |  Comments: (0)

Digital Tutors - Character Interaction in Softimage
Digital Tutors - Character Interaction in Softimage
VP6, 1280*720 pixels, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.56 GB
Genre: eLearning

In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful toolbar to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, learn ways to overcome gimbal lock interpolations, and take a look at Softimage's approach to file referencing. By the end of the tutorial, you will have attained the set of skills needed to animate fun and believable character interactions!

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Digital Tutors -  Character Setup in XSI

Digital Tutors - Character Setup in XSI
English | FLV | Video: vp6f, 782x646, 15,00 fps | Audio: mp3, 44100 Hz, mono, 96 kb/s | 2.8 GB
Genre: Video Training


Learn the essentials to character setup and a time-saving approach to rigging and enveloping characters with XSI. Contains over 7 hours of project-based training for artists new to XSI. Popular highlights include: Rigging Workflow in XSI; Scripted Operators; Expressions; Constraints; Animator-friendly Control Objects; Enveloping; Deformation Preservation Techniques; Mirroring Weights; Creating Custom Spines; Flexible Spine Controls; Custom Toolbars; Corrective Shapes; Create Chain from Curve; Organized Scene Hierarchies; Custom Parameters; Transform Groups; Reverse Foot Controls; Effectors; Parameter Connection Editor; Models; Weight Editor; Symmetry Mapping; Parenting; Broken Hierarchies; Mirroring Rigs.
 gravita |  Comments: (0)

[Digital Tutors] Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy

[Digital Tutors] Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy
English | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 4.39 GB
Genre: Video Training


Over the course of this 3ds Max tutorial we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Throughout these lessons we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial you will have learned efficient modeling workflows in 3ds Max.
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Digital Tutors - Creative Development: Modeling a Human Marionette in Softimage and ZBrush
Digital Tutors - Creative Development: Modeling a Human Marionette in Softimage and ZBrush
VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: eLearning


In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.

 

 training |  Comments: (0)

Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush

Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush
English | Include Project Files | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: Video Training


In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character.
 gravita |  Comments: (0)

Digital Tutors - Rigging Quadrupeds in 3ds Max
Digital Tutors - Rigging Quadrupeds in 3ds Max
English | FLV VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono
Genre: elearning

In this 3ds Max tutorial we will learn techniques for rigging quadrupeds in 3ds Max. In this series of lessons we will learn how to rig quadrupeds in 3ds Max. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically link and blend between spaces. We'll also cover helpful weight painting techniques and learn how to set up and automate the triggering of corrective targets. By the end of this course, you will have the skills needed to rig your very own quadruped.

 training |  Comments: (0)




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