
Digital Tutors - Utilizing Render Elements in Vray for Maya
English | VP6F 782x646 | MP3 96 Kbps | 344 MB
Genre: eLearning
In this series of lessons we will learn how to gain a very high level of control over our final renders by taking advantage of Render Elements in V-Ray for Maya.
Categories: Tutorials » 3D Tutorials

Digital-Tutors – Creative Development: Creating an Assault Rifle in Maya with Stas Poritskiy
Advanced | 13h 38m | 5.34 GB | Project Files 38 MB | Required Software: V-Ray, Maya, Photoshop
Advanced | 13h 38m | 5.34 GB | Project Files 38 MB | Required Software: V-Ray, Maya, Photoshop

Digital Tutors - Maya Modeling Reference Library: Edit UVs
2 hrs. 2 min. | FLV | VP6, 1280*720 pixels | MP3, 44.1 KHz, 96.0 Kbps | English | 612 MB
Genre: Video Traning
In this series of Maya tutorials, we will be taking a detailed look at each of the commands found in Maya's Edit UVs menu. Each video tutorial is a self-contained lesson centering on one of the commands found in the Edit UVs menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these tutorialss, we'll take a detailed look at each of the Edit UVs commands and how each of them can be used to speed up our workflow.
Categories: Tutorials

Digital Tutors - Finishing a Car Animation Render in Maya and Composite
2 hrs. 48 min | English | FLV | 1280*720 pixels | | MP3, 44.1 KHz| Required Software: Maya 2012 and Photoshop CS5 | 1.3 GB
Genre: Video Traning
In this tutorial we’ll learn how to take a basic render scene and add textures, render it and composite it into a finished shot. We'll be covering all the steps needed to take a plain render and make it better. We’ll begin this project by creating a procedural dirt shader for our ground cover. Then we'll hop into Photoshop to create a photographic texture for our road. We'll then add some detail using more procedural textures to break up the edges of the road and create a broken concrete feel. From there we will set up a particle system for our tires and create render layers and passes. Finally we will composite our shot using the Maya Precomp feature and Maya Composite. We'll learn how to color correct our passes, add various blurs and composite everything together into an integrated shot.

Digital Tutors – Creative Development: Advanced HumanIK in Maya
1 hrs. 44 min. | Language: English |Required Software: Maya 2012 | 491 MB
Genre: Video Traning
In this Maya tutorial we will be learn techniques, workflows and best practices for use with Maya’s HumanIK (HIK) toolset. Throughout these lessons we will be learning some of the MEL commands needed to add HIK to a character rigging pipeline. Along the way we will look at some of the limitations with the HumanIK toolset and how we can work around them. By the end of the this tutorial, you will comfortable with HIK whether you are an animator with no rigging experience or a TD looking to add HIK to your rigging pipeline.
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