.
 
Introducing Starling: Building GPU Accelerated Applications

Introducing Starling: Building GPU Accelerated Applications By Thibault Imbert
Publisher: O'Re..illy Me..dia 2012 | 122 Pages | ISBN: n/a, e-ISBN: 1449320864 | EPUB + PDF | 4 MB + 7 MB


Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.

Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.



Download
http://ul.to/wwv17rn2/Introducing.Starling.pdf
http://ul.to/fabuiihq/Introducing.Starling.epub
or
http://extabit.com/file/27a2mykpeqa63/Introducing.Starling.epub
http://extabit.com/file/27a2mykpeqd5n/Introducing.Starling.pdf
or
http://letitbit.net/download/54078.5477985bfc4edf560f417807ee19/Introducing.Starling.epub.html
http://letitbit.net/download/00473.05734900e5cdfc854d6bb8503e47/Introducing.Starling.pdf.html

 ken_uit_9x |  Comments: (0) |   |      
  
Related Posts
  • Introducing Starling: Building GPU Accelerated Applications  -  Sponsored
  • OReilly Introducing Starling 2012 eBook-repackb00k
  • GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
  • Accelerated GWT: Building Enterprise Google Web Toolkit Applications
  • 3Daliens glu3D GPU v1.0.54 for 3dsMax
  • Introducing Microsoft WebMatrix
  • Introducing HTML5


  • ADS

    Information
    Members of Guests cannot leave comments.




    eXTReMe Tracker