
3DTotal.com Ltd. - Next Gen Character Creation - 3ds Max
PDF | 149 pages| 413Mb
This Next Gen Character eBook tutorial provides a comprehensive guide through
the process of creating a 3D character intended for use within a next gen console
environment. As such, the design of the model will be tailored towards the eventual
aim of functioning within a game engine and viewed in real-time. The eBook covers
all of the key stages of the 3D pipeline from sculpting the initial mesh in ZBrush and
optimizing it in the principal 3D packages, through to texturing and applying next gen
shaders. The ZBrush sections of this eBook will address the methods of sculpting both
a low-poly mesh, as well as a highly detailed version used to generate a normal map,
and accompany the remaining software specific chapters that will detail topics that
cover mapping, materials, lighting and rendering.
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