The Fashion Designer's Textile Directory: A Guide to Fabrics' Properties, Characteristics, and Garment-Design Potential by Gail Baugh
2011 | ISBN: 0764146289 | English | 320 pages | PDF | 168 MB
This valuable materials directory for professional dressmakers and fashion designers is also a good reference source for students of fashion design, as well as for those who make their own garments. The author points out the best fabrics for creating specific garments, explaining how each fabric's qualities make it suitable for various items of apparel. Knowing which fabrics can support a structured silhouette is fundamental to fashion design, and this book explains the use of stiff or crisply textured fabrics for tailored garments, as well as soft textured fabrics for rounded forms. Ornamentation is also discussed, and includes advice on how to work with different fabrics to create what author Gail Baugh classifies as opulent, simple, and in-between decorative effects. The book's additional features include:
Eva Doman Bruck, Tad Crawford, "Business and Legal Forms for Graphic Designers, Fourth Edition"
English | ISBN: 1621532496 | 2013 | EPUB | 256 pages | 4 MB
The must-have business and legal reference for the graphic design industry, now updated for the next generation.
Adobe Creative Team, "Adobe Photoshop CS5 Classroom in a Book"
2010 | ISBN-10: 0321701763 | 389 pages | PDF + Exercise files (PSD) | 29.79 + 777 MB
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop CS5 choose Adobe Photoshop CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 14 project-based lessons in this book show readers step-by-step the key techniques for working in Photoshop CS5.
Julie Gilbert Pollard, "Watercolor Unleashed: New Directions for Traditional Painting Techniques"
ISBN: 1440320888 | 2013 | EPUB | 128 pages | 20 MB
Discover fresh, forgiving techniques that promise less frustration and juicier results!
Julie Gilbert Pollard subscribes to the "whatever works" school of painting. Not bound by tradition, she shows you how to unleash your watercolors for exciting and expressive results...and have lots of fun doing it! See how a few simple steps at the beginning can preserve the lights, lock in the darks, and allow you greater freedom to let your watercolor do what it does best: move and flow wet-into-wet, creating luminous layers of depth and vitality.
Mastering Manga 2: Level Up with Mark Crilley by Mark Crilley
2013 | ISBN: 1440328307 | English | 128 pages | PDF | 49 MB
Level UP and master more manga with YouTube's most popular art instructor, Mark Crilley!
Mark Crilley, "Mastering Manga with Mark Crilley: 30 drawing lessons from the creator of Akiko"
English | 2012 | 340 Pages | ISBN: 1440309310 | PDF | 24 MB
It's THE book on manga from YouTube's most popular art instruction Guru!
There's more to manga than big, shiny eyes and funky hair. In these action-packed pages, graphic novelist Mark Crilley shows you step-by-step how to achieve an authentic manga style—from drawing faces and figures to laying out awesome, high-drama spreads. You'll learn how a few basic lines will help you place facial features in their proper locations and simple tricks for getting body proportions right. Plus, you'll find inspiration for infusing your work with expression, attitude and action.
365 Habits of Successful Graphic Designers: Insider Secrets from Top Designers on Working Smart and Staying Creative
Rockport | Laurel Saville, Joshua Berger, Steve Gordon Jr. and Sarah Dougher | 2011 | True PDF | ISBN: 1592537375 | 495 pages | 117 Mb
In need of advice? Just want to sound off? Opening this volume is like grabbing lunch with a fellow designer to commiserate or celebrate and to learn the ins and outs of design. Good habits are found in every part of the design process, from promoting yourself well in order to land the client, to working with that client, to achieving the desired results on press.
How to Cheat in Maya 2014: Tools and Techniques for Character Animation by Kenny Roy
2013 | ISBN: 0415826594 | English | 336 pages | PDF | 17.60 MB
All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly.
English | 2010 | ISBN: 0495897701 | 480 pages | PDF | 42 MB
This best-selling text remains the most comprehensive how-to reference on graphic design and advertising for print and interactive media, intended to serve as a foundation for a graphic design and advertising design education. Theory and applications are stressed with an instructive approach.
Jen Rizzo, "Cinema 4D Beginner's Guide"
2012 | ISBN-10: 1849692149 | 274 pages | PDF | 12.86 MB
Model, animate, and render like a Pro!
Step-by-step instructions on modeling, texturing, lighting & rendering a photorealistic 3D interior scene
Dynamic animations using MoGraph
Node-based programming to link parameters using XPresso
Stylized rendering with Sketch & Toon
A straightforward, conversational style suited to beginners
Maggie Macnab, "Design by Nature: Using Universal Forms and Principles in Design"
English | 2011 | 312 Pages | ISBN: 0321747763 | PDF | 17 MB
In Design by Nature: Using Universal Forms and Principles in Design, author Maggie Macnab takes you on an intimate and eclectic journey examining the unending versatility of nature, showing how to uncover nature's ingenuity and use it to create beautiful and compelling designed communications.
Robin de Jongh, "Google SketchUp for Game Design: Beginner's Guide"
2011 | ISBN-10: 1849691347 | 270 pages | PDF | 11.32 MB
Learn how to create realistic game worlds with Google's easy 3D modeling tool
Populate your games with realistic terrain, buildings, vehicles and objects
Import to game engines such as Unity 3D and create a first person 3D game simulation
Learn the skills you need to sell low polygon 3D objects in game asset stores
Simple techniques to photo texture your models for ultra realism
John McWade, "Before & After: How to Design Cool Stuff"
English | 2009-11-21 | ISBN: 0321580125 | 240 pages | epub | 10 MB
Before and After magazine's focus on clarity, simplicity, and elegance has won it legions of fans--fans who will welcome this second volume of the definitive Before and After Page Design by John McWade. Truly an icon of the graphic design community, his insistence on approaching design not as mere decoration but as an essential form of communication is vividly apparent in this cohesive primer on page design and layout. And you could not hope for a better, more qualified teacher. McWade shows readers how to arrange and present information using today's powerful graphics tools. Readers will learn how to design single-page and multi-page documents, brochures, and ads; why one typeface works better than another; and much more. Best of all, they'll discover how to think visually transforming the images in their heads into something that communicates effectively on the page.
Andrew Gahan, "3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film"
2010 | ISBN-10: 0240814282 | 472 pages | PDF | 42.88 MB
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.
Luke Ahearn, "3D Game Environments: Create Professional 3D Game Worlds"
2008 | ISBN-10: 0240808959 | 400 pages | PDF | 18 MB
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine.
Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
Roland Hess, "Animating with Blender: How to Create Short Animations from Start to Finish"
2008 | ISBN-10: 0240810791 | 368 pages | PDF | 43.56 MB
Blender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is free! Animating with Blender is the definitive resource for creating short animation projects from scratch, the ideal platform for experimenting with animation.
Photoshop Elements 12 All-in-One For Dummies
For Dummies (October 2013) | ISBN: 1118743970 | PDF + EPUB | 672 pages | 168.1 MB
Make ordinary photos extraordinary with Photoshop Elements 12 All-in-One For Dummies!
Whether you prefer to snap shots on your smartphone or don’t ever leave home without your DSLR, chances are you have way more photos than you ever dreamed possible. Photoshop Elements 12 All-in-One For Dummies is here to help you get those pictures organized and turn your favorite shots into amazing images. This information-packed, full-color guide features nine minibooks covering all aspects of the image-editing process. From learning what’s new with Elements 12, finding your way around the workspace, and bringing some order to your images to enhancing color, correcting flaws, working with filters and effects, sharing your work, and beyond, you’ll be on your way to picture perfection in no time.
Painting with Pastels: Easy Techniques to Master the Medium by Maggie Price
2007 | ISBN: 1581808194 | English | 128 pages | EPUB | 16.15 MB
Come enjoy the art of pastel painting with beloved workshop instructor Maggie Price. In this step-by-step guide, she teaches you everything you need to know to make the most of this accessible art form. From selecting the right materials to learning the fundamentals of composition, Maggie starts with the basics and progresses to 21 complete pastel demonstrations that detail specific painting techniques and effects.
Moby-Dick in Pictures: One Drawing for Every Page by Matt Kish
2011 | ISBN: 1935639137, 1935639129 | English | 600 pages | EPUB | 80.25 MB
Inspired by one of the world’s greatest novels, Ohio artist Matt Kish set out on an epic voyage of his own one day in August 2009. More than one hundred and fifty years following the original publication of Moby-Dick, Kish began illustrating Herman Melville’s classic, creating an image a day over the next eighteen months based on text selected from every page of the 552-page Signet Classics paperback edition. Completely self-taught, Kish refused to set any boundaries for the artwork and employed a deliberately low-tech approach in response to the increasing popularity of born-digital art and literature. He used found pages torn from old, discarded books, as well as a variety of mediums, including ballpoint pen, marker, paint, crayon, ink, and watercolor. By layering images on top of existing words and images, Kish has crafted a visual masterpiece that echoes the layers of meaning in Melville’s narrative.
Ruth C. Clark and Chopeta Lyons, "Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials, 2nd Edition"
English | ISBN: 0470547448 | 2010 | 420 pages | PDF | 6 MB
This second edition of the bestselling book summarizes guidelines for best use of graphics for instructional materials, including multimedia, texts, classroom aids, and slides used for briefings. These guidelines are based on updated scientific research and contain illustrative examples including examples for readers without a background in psychology. The authors help trainers tie graphics into their lesson topics and include facts, concepts, processes, procedures, and principles. The book discusses technical and environmental issues (such as bandwidth or screen size) that will influence how instructional professionals can apply the guidelines.