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Killer Game Programming in Java


Killer Game Programming in Java
O’Reilly | 2005 | 0596007302 | CHM | 12.7 MB
www.amazon.com/Killer-Game-Programming-Andrew-Davison/dp/0596007302


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy’s Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java’s 3D capabilities for all types of graphics and game development projects.

Product Details

* Paperback: 1008 pages
* Publisher: O’Reilly Media; 1 edition (May 1, 2005)
* Language: English
* ISBN-10: 0596007302
* ISBN-13: 978-0596007300

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