HairTrix x32bit for 3ds Max 2010-2011 | 20 Mb

Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.

With hair creation and simulation, it has always been difficult to achieve good results in a reasonable time frame. Getting hair to look believable is a hard task on its own. Having that hair animate believably can be even harder. The basic idea behind Hairtrix has been to make a combined generalized framework of tools that allow creation, manipulation, and rendering of sub-pixel objects such as hair. This is no easy task because of the complexity level of structures that have to be dealt with. However, Hairtrix makes creating and animating realistic hair and fur quickly and efficiently a reality.
Cure your creatures’ and characters’ baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you’ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters’ needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you’re after.
 t-mick |  Comments: (1) | 

thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.
The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Unchartered Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of "2012." thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie "2012". Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!! We trust, that you will find, by using thinkingParticles 4.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.
 t-mick |  Comments: (0) | 

VRayScatter 2.50.9 3DsMax 9 - 2011 x32Bit & x64Bit
VRayScatter 2.50.9 3DsMax 9 - 2011 x32Bit & x64Bit

VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.
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Two editions of finalRender?
With the introduction of Release 3.0, finalRender Stage-1 for 3ds Max and 3ds Max Design will be offered in 2 versions:

Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results. When not using any of the advanced features of R3 SE both these product versions are identical. Check out the SE Comparison feature page to learn more about the differences.
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Autodesk 3DsMax Plug-ins Collections
Autodesk 3DsMax Plug-ins Collections


This Package contain lots 3DsMax Scripts and Plug-ins. All 3DsMax scripts and Plug-ins works in x32Bit & x64Bit Versions. But Some One not work 3DsMax versions Please Use ReadME text carefully and after Install each scripts and Plug-ins with your own responsibility.
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ARION Multi-GPU + Net Rendering  x64Bit
ARION Multi-GPU + Net Rendering  x64Bit | 30Mb
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NPower Translator 3.0 For Maya 2010, 2011 x32Bit & x64Bit

nPower Software’s advanced Maya Geometry pipeline supports the original CAD model’s precision NURBS-based surface and solids geometry and topology allowing you to re-tessellate your mesh to whatever resolution you want on the fly. Have you tried importing CAD files with the existing importers in Maya and had a bad experience? Do you wish you could import larger models? Do you wish the surfaces were sewn together when you imported (instead of having multiple separate surfaces). Well, then find out what thousands of Max artists already know; Power Translators work.

 t-mick |  Comments: (0) | 

Sitni Sati FumeFX V2.0A for 3DS MAX 2010/2011
FumeFX is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosion, and other gaseous phenomena. It’s versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry.

This groundbreaking plug-in has already been production proven in titles such as Superman Returns and The Host (Gwoemul). And now, FumeFX is released through Turbo Squid as part of the exclusive Autodesk Certified Animation Plug-in Program.
 t-mick |  Comments: (0) | 

Speedtree 5.0 Applications

Speedtree 5.0 Applications | 51Mb

+ SpeedTree® 5.0, a complete re-engineering of IDV’s award-winning foliage software, will be available for evaluation beginning on the first day of the Game Developers Conference in San Francisco on March 25, 2009. With SpeedTree 5.0, IDV’s unmatched tree and plant middleware delivers a new level of modeling control and rendering efficiency. The first 5.0 evaluations will be handed out to those who visit IDV’s booth, #5302 in North Hall at the MosconeCenter. SpeedTree, winner of the 2005 Front Line Award for middleware, delivers beautiful, amazingly natural real-time trees and plants with seamless LOD transitions, an array of lighting, physics & wind effects, and an SDK programmed to support any level of engine integration. SpeedTreeRT includes the SpeedTree Modeler, a Windows application that offers a unique hybrid of hand and procedural modeling options. The new version draws on nearly a decade of foliage tool development experience at IDV, Mr. Sechrest added, as well as the countless recommendations and requests from the top studios around the world that make up SpeedTree’s extensive user base.

 t-mick |  Comments: (3) | 

Illustrate 5.6 for 3DsMax 2010 x32Bit & 64Bit

Illustrate! is a non-photorealistic renderer.


It allows you to render your 3D scene in a variety of artistic styles. The most common is the cel or toon style where the objects are rendered with a single or limited number of colors and the edges are drawn with a line. This version of Illustrate! is particularly adept at this style of rendering. It includes a lot of advanced features for creating film resolution cel renderings.

Illustrate! also renders illustrations. Most commonly these are technical illustrations with hidden-lines eliminated. Illustrate! supports a huge variety of line styles so you can create complex illustrations.
 t-mick |  Comments: (0) | 

VrayRT sp2 For 3dsMax 2010/2011(64Bit)
Created with the busy and rigorous 3D artist in mind, this topnotch raytracing technology allows immediate interaction between the user and the virtual environment. V-Ray RT follows the user’s actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. It is designed to improve and fasten the artist’s work on the Texturing and Lightening stage.
 t-mick |  Comments: (0) | 

Cebas ThinkingParticles 3.0 SP2 For 3DsMax 2011 x32Bit & x64Bit

thinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds Max 2008-2011 and 3ds Max Design 2009-2011, offering unparalleled power to the user. thinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max and 3ds Max Design. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you’ll find many unique advantages within TP3’s rule-based logic, which is free from normal time-based constraints and instead, applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We trust, that you will find, by using thinkingParticles 3.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to very limited existing technologies.
 t-mick |  Comments: (3) | 

Cebas FINAL FLARES V1.5 3DsMax 2011(32/64Bit)
Cebas FINAL FLARES V1.5 3DsMax 2011 x32Bit & x64Bit

finalF/X Bundle 1.5 consists of three products, finalFlares 1.5, finalDOF 1.5 and pyroCluster 3.5, delivering a powerful bundle of special effects plug-ins for 3ds Max 2008-2011 and 3ds Max Design 2009-2011 – not available as a single product anywhere else.

This all new product bundle is the successor to the
well known F/X collection – ProOpticSuite for 3ds Max.
 t-mick |  Comments: (0) | 


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