
finalShaders added
With the release of finalRender Stage-1 R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are now available as part of finalRender Stage-1 R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials moved to the core product are;
fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry.
fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce.
fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results. This material has not only been moved to the core product but has also been modified internally to now support MAXScript and sub-object animation.
finalRender R3 SE also ships with the following former finalShaders materials and textures:
fR-Tension
fR-Curvature
fR-Fastskin
fR-DistantFur
fR-Ghost
fR-Electron
fR-Elevation
fR-ThinFilm
fR-Velvet
fR-Wet
fR-Xray
fR-3DGradient
With the release of finalRender Stage-1 R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are now available as part of finalRender Stage-1 R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials moved to the core product are;
fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry.
fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce.
fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results. This material has not only been moved to the core product but has also been modified internally to now support MAXScript and sub-object animation.
finalRender R3 SE also ships with the following former finalShaders materials and textures:
fR-Tension
fR-Curvature
fR-Fastskin
fR-DistantFur
fR-Ghost
fR-Electron
fR-Elevation
fR-ThinFilm
fR-Velvet
fR-Wet
fR-Xray
fR-3DGradient
OS: WinAll
Language: English
Language: English
Pass: t-mick
Cebas FinalRender R3 SE 32 bit
http://hotfile.com/dl/37250786/739f8a3/CEBAS_FINAL_RENDER_R3_SE_FOR_3DSMAX_2011_WIN32-XFORCE.rar.html
http://rapidshare.com/files/374372715/CEBAS_FINAL_RENDER_R3_SE_FOR_3DSMAX_2011_WIN32-XFORCE.rar
Cebas FinalRender R3 SE 64 bit
http://hotfile.com/dl/37250718/49b42f9/CEBAS_FINAL_RENDER_R3_SE_FOR_3DSMAX_2011_WIN64-XFORCE.rar.html
ttp://rapidshare.com/files/374372422/CEBAS_FINAL_RENDER_R3_SE_FOR_3DSMAX_2011_WIN64-XFORCE.rar
Cebas FinalRender R3 SE 32 bit
http://hotfile.com/dl/37250786/739f8a3/CEBAS_FINAL_RENDER_R3_SE_FOR_3DSMAX_2011_WIN32-XFORCE.rar.html
http://rapidshare.com/files/374372715/CEBAS_FINAL_RENDER_R3_SE_FOR_3DSMAX_2011_WIN32-XFORCE.rar
Cebas FinalRender R3 SE 64 bit
http://hotfile.com/dl/37250718/49b42f9/CEBAS_FINAL_RENDER_R3_SE_FOR_3DSMAX_2011_WIN64-XFORCE.rar.html
ttp://rapidshare.com/files/374372422/CEBAS_FINAL_RENDER_R3_SE_FOR_3DSMAX_2011_WIN64-XFORCE.rar
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