
Digital-Tutors – Quickly Rendering Architectural Visualizations in Maya and Maxwell Render
Advanced | 2h 00m | 1.56 GB | Project Files 126 MB | Software used: Maya 2012, Maxwell 2.6
In this tutorial, we will cover multiple stages of preparing the geometry for rendering. We will set up UVs, materials, textures, as well as a series of light sources.
We will look at some camera settings that can be adjusted to make our image more suitable for the architectural visualization style. We will setup two scenes, for night and day time environments. At the end, you will have a solid foundation for architectural visualizations.

Character Rigging Production Practices Techniques
English | AVC1 1280x800 | MP3 128 Kbps | 3.21 GB
Genre: eLearning
A quality character rig is a must for any successful animation production. The rig must be stable, and have the controls and flexibility needed for an animator to tell their story. In addition the rigger must be able to make changes quickly. In this set of lectures, Axel will effectively demystify the "art" of character rigging as well as provide a production-like set of scripted tools to work with.
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Software Used: Autodesk® 3ds Max® Pixologic ZBrush4R4® Adobe® Photoshop® World Machine

Gnomon - 3DSMAX Training DVD Character Modeling For Production | 4.31 GB
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop ®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under-standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software.

GeekAtPlay - Terrains in Vue - The Complete Guide
English | FLV | VP6F 996 kbps 15 fps | 1024x768 | MP3 96 kbps 22 KHz | 1.87 GB
Genre: elearning

Digital Tutors - Understanding the Basics of XPresso in CINEMA 4D R14
English | 4h 02m | AVC 1280x720 15 fps | AAC 48 Kbps 32.0 KHz | 1.04 GB
Genre: eLearning | Level: Advanced

3DS MAX Tutorial From Tensun3D
English | AVI | XVID 517 kbps 15 fps | 1000×760 | MP3 128 kbps 48 KHz | 1.2 GB
Genre: elearning

Creative Development: Creating a Sci-Fi Villain in Maya and Silo
Run Time: 5h 21m | Release Date: February 4, 2013 | Author: Antony Ward |Required Software: Silo 2.2, Maya 2013, 3D-Coat 4, Photoshop CS6 2.54 GB
DEMO

Eat3D: Next Gen Texturing Techniques
English | Video: h264, yuv420p, 1280x720, 502 kb/s | Audio: aac, 22050 Hz, s16 | 1.7 GB
Genre: Video training
Digital-Tutors – Working Quickly in ZBrush
Flash Video | M4V / AVC, ~148 kb/s | Duration: 1 h 17 m | English: AAC, 128 kb/s (2 ch) | 1.03 Gb
Genre: eLearning

Ben Mauro - ZBrush for Concept Artists Vol.1 | 3.34 GB
English | 2h 30m | AVC1 1920x1080 25 fps | AAC 96 Kbps 48 KHz
Genre: eLearning | Level: Intermediate
Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at Art Center College of Design in Pasadena, California. He has been working in Wellington, New Zealand at Weta Workshop since 2009 and over the past few years has contributed to a vast array of Film, Television and Videogame projects such as ?The Hobbit Trilogy?, ?Elysium? and ?Valerian? among many others. Before coming to Weta he worked as a freelancer for various clients including LucasFilm, Rhythm & Hues, Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation, Insomniac Games, Design Studio Press and Vishwa Robotics. While most of his time is taken up by his duties at Weta, he continues to offer his design services to clients around the world.
Infiniteskills - Advanced AutoCAD 2012 Training Video
English | 13.5 hours | AVC 960x720 25 fps | AAC 64 Kbps 44.1 KHz | 3.49 GB
Genre: Video Training
In this project-based Advanced AutoCAD 2012 video tutorial series, you'll quickly have relevant skills for real-world applications.
Follow along with our expert instructor in this training course to get:

Digital Tutors - Joint-Based Facial Rigging in Maya Tutorial
English | Audio: aac, 32000 Hz, stereo (und)
MP4 | Video: h264, yuv420p, 1280x720, 15.00 fps(r) (und) | 2.21 MB
Genre: Video Training
In this Maya tutorial we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes.
We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.

3DMotive - Orc Head Zbrush Series Vol.2 | 508 MB
English | AVC1 1280x720 24 fps | AAC 116 Kbps 48 KHz
Project Files: Included | Software used: 3ds max, ZBrush
Genre: eLearning
Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.

CGCookie - Playing with Particles: Advanced
English | Audio: aac, 44100 Hz, stereo (eng)
MP4 | Video: h264, yuv420p, 1280x720, 30.00 fps(r) (eng) | 1.35 GB
Genre: Video Training
In this video we’ll take a look at two different topics introducing this new series related to particles. First excercise will be really simple.. We’ll use PFlow to simulate a complex abstract structure created with tiny boxes, in this way using a boxed emitter and a procedural map, we’ll simulate a volume made of little geometric voxel units as you can see in the tutorial sample image.

Digital Tutors - Creating a Goblin Concept in Photoshop | 3.15GB
Duration: 6h 06m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch

AsileFX - Vue 8 - Terrain Workshop | ISO | 749 MB
Includes Sculpting Workflow & Techniques + Terrain Creation Techniques for Vue 8+. Terrain Creation Techniques for Vue 7 and 7.5 users will available soon. Includes dozens of scene files, a companion reference guide (including additional techniques and technical references), filters, textures, tools, and more! Reference guide provided in PDF and HTML formats with the option to display directly in the html training menu. To learn more about the lessons and projects in this training. Below you will find video screen shots, scene images, and some of the main topics covered in each part of the training. You can also use the topic jumps found below to navigate.

English | Team: N/A | .flv | h264, 1280x720, 23.97 fps | aac, 44100 Hz, Stereo | 480 MB
Genre: eLearning
Key-framing is one of the easiest things to do in After Effects. It is one of the first things that you learn how to do when you are just starting to figure out the software. However, there are some fundamental rules about keyframes and the proper way to use them, that often get overlooked.

English | Team: N/A | .flv | h264, yuv420p, 1280x720, 23.98 fps | aac, 48000 Hz, stereo | 1.15 GB
Genre: eLearning
In this series of tutorials we will follow a step by step process for creating futuristic menus in Illustrator.

.mov | project files | .ZTL | 2.05Gb












