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Cgtuts: Introduction to Smoke Simulation in Blender 2.5
In this invaluable, in-depth series we’ll be taking a look at smoke and fire simulation techniques within Blender 2.5, and who better to take us through this process than the man behind the official documents himself, Gottfried Hofmann. Prepare to be amazed at just what Blender can do for free.

There are many tutorials out there that cover how to set up a basic smoke simulation in Blender 2.5, but things can be quite tricky and there are many pitfalls you might run into along the way. This first tutorial explains how to avoid many of the problems that might occur, saving you some valuable troubleshooting time.

In the second part of our invaluable, in-depth series looking at smoke and fire simulation techniques within Blender 2.5, Gottfried Hofmann shows us how to create fire! The incredible (and let’s not forget, completely free) result could be used as a flamethrower, dragon breath, a rocket trail…the possibilities are endless!

Techniques covered in this third video include :

Analyse the effects of additional hi-res divisions.

Save render time by creating a tight domain.

Keep your baked data safe.

How to Avoid problems related to the particle system.




http://www.fileserve.com/file/gSTqJ2H/T_ItSSiB25.part1.rar
http://www.fileserve.com/file/Cn9Ttnt/T_ItSSiB25.part2.rar



http://www.filesonic.com/file/64104791/T_ItSSiB25.part1.rar                
http://www.filesonic.com/file/64102857/T_ItSSiB25.part2.rar


Links are interchangable. No Pass. Enjoy!

 namdatviet |  Comments: (0) |   |      
  
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