Digital-tutors : Introduction to mental ray in 3ds Max
Digital-tutors : Introduction to mental ray in 3ds Max
English | Video: svq3, yuvj420p, 788x648, 490 kb/s | Audio: mp3, 22050 Hz, s16 | 398Mb
Genre: eLearning



Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.

 

Digital-tutors : Introduction to mental ray in 3ds Max


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Digital-tutors : Introduction to mental ray in 3ds Max






Popular highlights include:

    mental ray Overview
    Global Illumination Workflow
    Final Gather Workflow
    Caustics Workflow
    Emitting GI Photons from Light Sources
    Photon Energy and Decay Parameters
    Controlling Final Gather Accuracy
    Adding Secondary Final Gather Bounces
    Mixing Final Gather and Global Illumination
    Saving and Reusing Lighting Data
    Image-based Lighting
    HDR Exposure Controls
    Emitting Caustic Photons from Lights
    Optimizing Caustic Photon Use
    Subsurface Scattering Shader
    Ambient Occlusion Shader
    mental ray Architectural Material
    Utilizing the Material Editor
    Contour Line Rendering
    Using Render Elements
    Scene States
    Compositing Rendered Passes

Lesson Outline:
1. Introduction 1:38
2. Setting mental ray as the default renderer 3:12
3. Using photon-based Global Illumination 11:07
4. Adjusting the photon properties of lights 8:16
5. Using Final Gather in mental ray 13:33
6. Combining Global Illumination and Final Gather 5:01
7. Saving and reusing indirect illumination data 9:45
8. Setting up image-based lighting in mental ray 10:00
9. Using and optimizing caustic photons 12:28
10. Exploring mental ray's Architectural Materials 10:23
11. Overview of the mental ray Car Paint shader 7:07
12. Using Subsurface Scattering in mental ray 11:19
13. Utilizing ambient occlusion to enhance shadows 9:28
14. Adding depth of field effects to renders 8:17
15. Rendering a depth of field pass for compositing 8:04
16. Special mental ray light parameters 7:47
17. Understanding contour outlines 12:07
18. Using Render Elements for compositing purposes 7:24
19. Compositing multiple render passes 7:59
20. Using Scene States to output multiple renders 10:31
Total Run Time: 2:55:36

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Digital-tutors : Introduction to mental ray in 3ds Max

 

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