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Viscorbel – Contemporary Dining Room | 2.8 GB

 t-mick |  Comments: (0) | 

Digital - Tutors - Creating Game Vehicles in Maya and TopoGun | 1.13 GB
2 hrs. 8 min. | February 1, 2012 | TopoGun 1.06, Maya 2012 | Author: Justin Marshall

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Digital Tutors: Unity Mobile Game Development - Game State V2012 BOOKWARE ISO-LZ0

Digital Tutors: Unity Mobile Game Development - Game State V2012.BOOKWARE.ISO-LZ0
English | Team: LZ0 | ISO | 847.91 MB
Genre: Video Training

In this Unity tutorial, we'll learn how to code a game's state or logic to keep track of things like timers, kills and rounds. Through these lessons, we'll examine our game design doc and
build game-play functionality. We'll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we'll learn how to start and end our game with a splash screen to hide the level.

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Eat 3D - CryENGINE 3 - Vol 1-3 - An Introduction and Application (New Links)

Eat 3D - CryENGINE 3 - Vol 1-3 - An Introduction and Application
Duration: 17h 01m | Video: AVC (.mp4) 1280x720 | Audio: AAC 22.05KHz mono | 4.29 GB
Genre: eLearning | Language: English | Level: Beginner
Genre: Video Training

These DVD's will provide you with an invaluable amount of information needed to start creating your own levels in CryENGINE 3 SDK today.

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Gnomon School - Master Classes 2011: Character Modeling and Texturing with Mark DeDecker
Duration: 2h 34m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo | 1.32 GB
Genre: eLearning | Language: English | Level: Advanced
Genre: Video Training
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Escape Studio – Camera Tracking for VFX
English | MP4 | 1280×720 | 2.36 GB

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Andrew Price – The Wow Factor
Ebook + Video tutorials + Project files | MP4 1280x720 | 1 hr.58min | 728MB
Genre: eLearning | Language: English
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Digital - Tutors - Rigging Cartoon Characters in CINEMA 4D
7 hrs. 11 min. | December 1, 2011 | CINEMA 4D R12 | Author: Delano Athias

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Anatomy of the Face for Artists | 620Mb

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Gnomon Workshop - Interior VRay Lighting Techniques

format MOV | English | 1024x768 | over 3 hours | 3.45 Gb

Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.
 maxlights58 |  Comments: (0) | 


Gnomon Workshop: Global illumination VRay Exterior

format MOV | English | 1024x768 | over 3 hours | 3.15 Gb

In this lecture on the subject of Global Illumination VRay lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses VRay as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
 maxlights58 |  Comments: (0) | 

COMSOL Plus - Additional materials for the program Comsol (2012)

COMSOL Plus - Additional materials for the program Comsol (2011)
English | PDF + MPH | 3.69 GB
Genre: Video Training

The models, tutorials and more for Comsol. help files using the program COMSOL Multiphysics. This material may not be just download comsol.com! Documents issued in pdf (so it was easy to read and under Vindovz and under Linux.)

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Fxphd MAR301 - Advanced Mari (New Links)

Fxphd MAR301 - Advanced Mari
English | h264 yuv420p 1152x720 15.00 fps | aac 44100 Hz mono | 2.43 GB
Genre: Video Training

In this term Gareth will be going into the application of Mari on a high resolution creature for film. He will be covering using Mari in conjunction with other packages and show how you can fit it into your work flow with relative ease. Gareth will be using Mari with Mudbox, Nuke and also show how you can easily use Mari textures in your MentalRay or Renderman set up at home. He will also be covering how to prepare high resolution textures in Photoshop for use in Mari. This will be a project based term showing Gareths process from texturing through to rendering.

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Fxphd MYA206 - Maya Animation & compositing (New Links)

Fxphd MYA206 - Maya Animation & compositing
English | AVC 1152x720 10.00fps  400kbs | AAC 44100Hz stereo 2 channel 48Kbps  | 3.18 GB
Genre: Video Training

Long time fxphd professor Matt Leonard dives into production with his new course covering work he did for Red Dwarf: Back to Earth. Leonard is our leadMaya professor, but he is also an adept compositor who uses tools such as Nuke and Fusion

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FXPHD - VRY101 Introduction to V-Ray (New Links)

FXPHD - VRY101 Introduction to V-Ray
English | h264 yuv420p 1152x720 12.00 fps | aac 44100 Hz mono | 1.15 GB
Genre: Video Training

This course, taught by Daniel Buck, runs through the basics of V-Ray, from lights, to shaders, to render settings and a few optimization tips. Buck's professional career has been vehicle related, so the course will focus more on vehicle related things than other things, since that's his specialty. Will He, however, present Basic principals SO That the Knowledge gained Applies to other Things, not just Purely Vehicle related issues.

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