
FXPHD C4D205 - Cinema 4D and Design III
English | Video: h264, yuv420p, 1152x720, 227 kb/s | Audio: aac, 44100 Hz, 63 kb/s | 1.76Gb
Genre: Video Training
This term Tim Clapham returns with a fresh new course for Cinema4D. Aimed at the intermediate user, but certainly accessible to advanced beginners,this class will cover many features of the Cinema4D toolset.Alongside revealing some of his innovative techniques for working with the MoGraph module, Tim will also cover fundamental subjectsand their application within Cinema4D,such as principles of lighting, working with audio, use of Xpresso to streamline workflow,multipass rendering and compositing with After Effects.
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FXPHD C4D205 - Cinema 4D and Design III
Class 1: Creating a Pin Art sculpture Class 2: Animating along paths Class 3: Building a Stereoscopic Camera Rig in Cinema4D Part 1 of 2 Class 4: Part two of a two week class building a stereoscopic rig. Class 5: Baking textures in C4D. Class 6: The first of a two week class discussing lighting. Class 7: The second of a two week class discussing lighting. - Creating studio type lighting with Global Illumination,then reproducing a similar setup with lights and no GI. Class 8: Creating an animated ident with audio Part 1 of 3 Class 9: Creating an animated ident with audio Part 2 of 3 Class 10: Creating an animated ident with audio Part 3 of 3
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- Modeling the Pin Art structure and pins, then assembling the array using the MoGraph Cloner object.
Adding the Formula Effector to offset the pins and the Shader Effector to transform the pins creating the impression.
This class will also include basic material creation.
- An exploration of animating objects along splines within Cinema4D. Examining - Align To Spline, Spline Wrap, Spline Effector.
The class will conclude by creating an animation setup using the core particle system combined with Matrix Object, Cloner Object,
Effectors and also MoDynamics to create a continual flow of dynamic objects animated along a path.
- This week we discuss some stereo theory and create the foundation of a toed-in, parallel and offset axis camera using Xpresso
and User Data.
- This week we continue the rig we started last week. Adding in helper planes, and an anaglyph preview using openGL.
Finally a brief look at previewing the 3D effect in After Effects.
- Using Bake Object and Bake Texture Tag. Baking Normal Maps from geometry and sub-poly displacements.
Baking Displacement maps from geometry. Baking GI for Camera Animation.
- Creating a basic light dome with MoGraph. Light and shadow types. Shadow casting lights. Light include / exclude lists.
Fxphd -C4D205 Cinema 4D and Design III
Lighting a night time shot then rendering with light passes for manipulation in post.
- The final three weeks of the course will be dedicated to the creation of an animated indent from concept through 3D construction,
rendering including final grading and compositing.
With the class will be provided an audio track which will be the foundation of the animation and dictate the underlying structure.
After exploring some automatic techniques of animating to sound, the class will develop into some more abstract and less conventional
uses of the audio.
This will involve using Xpresso to link parameters to the sampled and refined audio. Using the MoGraph Sound Effector.
Animating the camera and linking the motion to the audio samples. Lighting and rendering using Multipass,
with final composite and grade in After Effects.
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