NextLimit RealFlow Ver 5.0.1 With All Platform Plug-ins x32Bit & x64Bit

is a unique fluids and body dynamics software package which allows you to simulate anything from a single drop of water to a massive tsunami crashing across a beach, sweeping debris in its wake.

remains the definitive tool for the creation of flawlessly realistic simulations, and has been used to produce some of the most ground-breaking visual effects ever seen, in movies like "Avatar”, "District 9”, "2012”, "GI Joe”, and "The Curious Case of Benjamin Button”, as well as commercials, TV programs, and game cinematics.

• Liquids
• Hybrido fluid technology
• Large-scale
• Coupling particle-based and grid-based liquids
• Splash
• Foam
• Particle-based
• Texture-based
• Mist
• Statistical spectrum displacement
• Grid-based liquids
• Multi-threaded
• Particle emitters
• Container
• Empty container to move particles around
• Bodies
• Caronte Body Dynamics solver
• Rigid bodies
• Collision primitives: box, sphere, convex hull and mesh
• State-of-the-art stacking
• Multi-threaded
• Soft bodies
• Free form deformation based
• Efficient for high polygon count meshes
• Permanent deformation
• Multi-threaded
• Joints
• Automatic creation and break
• Ability to connect rigid-rigid, rigid-soft and soft-soft bodies
• Permanent deformation
• Fluid surfaces (RealWave)
• Statistical spectrum wave for the generation of realistic oceans
• RWC wave
• Gerstner wave
• SDK built wave
• Interaction wave
• Option to export as a displacement texture
• MultiBody nodes
• For efficient handling of scenes with many objects
• Meshes
• RFRK mesh (RealFlow RenderKit)
• Multi-threaded
• Tension and relaxation filters
• Camera and Objects Clipping
• Optimize curvature and camera-based
• Particle attributes transferred to the mesh
• Built-in Glsl and custom shaders
• Grid mesh
• User is now able to create meshes by mixing a grid-based and a particle-based fluid
• Texture, Y-planar projection, UV particle and Fluid average velocity
• Tension and relaxation filters
• Optimized curvature and camera-based
• Built-in Glsl and custom shaders
• CrowdFlow plugin
• Flocks
• Swarms
• "Follow-the-leader”
• Morph plugin
• Improves on the built-in Magic daemon
• Filter daemon
• Transfer particles from one emitter to another based on particles’ attributes
• Sheeter daemon
• Auto-fill areas with low resolution to create thin sheets of fluid
• External forces
• SDK built forces
• C++ SDK
• Commands
• Batch
• Simulation Events
• Forces
• Particle solvers
• Waves
• Job managers
• UI dark and light color scheme options
• Commands tool bars
• Change predefined layouts by using keyboard shortcuts
• Computation distributed over a network
• IDOC (Independent Domain of Computation) nodes
• Send jobs by using an open plug-in architecture
• Job manager built-in panel to browse the job status
• Browse the job status using a standard internet browser
• On-line help system
• Global search
• Parameter context help
• Node context help
• Scene import/export as XML format
• Preview
• One-click generation of a preview video/sequence of files.
• Movie player
• tga, bmp, jpg and png sequences
• Write out avi files
• Real time play
• Global scale for forces
• Snap tools
• Align tools
• Import MXS (Maxwell) format
• Predefined or user defined OpenGL shaders


• Liquids

• Particle-based liquids
• Memory management vastly improved. Significant improvement in simulation speed - up to 20 times faster. Better multi-threading support
• Playback enhanced - new "proxy” format
• Visualization details now provided for easier navigation of scenes
• Fluid surfaces (RealWave)
• Multiple wave parameters can be animated
• Object splash
• More control on the amount of emitted particles
• Stability when using "Liquid” particles
• External forces
• All external forces are now multi-threaded
• Magic - more control on how particles approach and leave target object. Texture can now be added
• Python editor
• Auto-complete
• Improved highlight color syntax
• Connected to the online help system
• Python SDK
• Version 2.6.2
• New classes and functions
• Interaction parameters can be texture-mapped
• Curve and expressions editor
• Copy/paste control points
• Multi-curve editing
• Save/load curves to/from crv and xml formats
• Export central
• Delete resource folder
• Open resource folder
• Resource options

NextLimit RealFlow v5.0.1 With All Plug-ins x32Bit

NextLimit RealFlow v5.0.1 With All Plug-ins x64Bit

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 t-mick   |