ShiVa Advanced Edition v1.8.1 + Crack
Shiva Advanced, the full complete version to create every kind of application.
Include a Team Development Manager, Performance reporter, Level Of Details Manager, Screenshots Generator, Material Batch processing and Advanced export options
ShiVa, a platform for 3D real time development, allows you to make games such as:
- First person shooter "FPS"
- Platform games.
- Adventure games.
- Massive online multiplayer role-play game "MMO".
- Race simulation games.
- Shoot them up game.
ShiVa, like the Hindu God, is a transformer. It transforms your assets into 3D real-time applications using its multiple arms, known as modules.
There is a module for each major function, with 21 in total.
Create your own innovative interface, selecting only the modules you need for a specific task.
The ShiVa editor has a productive interface and is a "What you see is what you play” (WYSIWYP) tool with built-in advanced tools. You only need one piece of software to do everything.
ShiVa, the WYSIWYP editor
The Game Editor is the masterpiece of your application.
Data Explorer to browse your assets.
Scene Viewer to display and edit 3D content.
Attributes Editor to edit common properties.
Material Editor to create advanced shaders.
Ambience Editor to create your atmosphere
Particle and Trail Editor to add spectacular SFX.
HUD Editor to create your 2D interface
Terrain Editor to create vast landscapes
Create, edit, smooth and delete animation curves.
Script Editor to write scripts in Lua language.
Performance Reporter to analyze your fps with tons of engine counters
This module is only available in the Advanced edition.
Polygonal mesh support, including:
- Static meshes
- Skinned meshes with up to 4 joints per vertex
Import Collada 3.x and 4.x, exporter available for XSI, Maya, Max and many others
Up to 15,000,000 triangles per frame
Built-in level of detail generation
Coordinates and values as 32-bit floating point values
Simple and advanced shader support (known as 'materials') , including:
- Gouraud, Phong and Toon shadings
- Vertex or pixel shader
- Normal texture maps
- Gloss texture maps
- Noise texture maps
- Animated textures
- Dynamic textures
- Procedural texture mapping coordinate generation (planar, spherical, perspective)
Built-in material editor
Lights and shadows
Per vertex shading
Per pixel shading
Dynamic shadow maps
Cascaded shadow maps
Directional and omni-directional light
Up to 32 lights per surface.
Import light maps
Import vertex lighting
Dynamic characters casting dynamic shadows
Dynamic shadows handle alpha textures
Up to 4096x4096 shadow map
Built-in lightmap compiler with light attenuation functions and AO
Particles and trail system
Dynamic particle system and motion trail support
Fire, rain, snow, underwater air bubbles, etc.
Tire tracks on the road, in the sand, in the snow
Localized retinal persistence (car fires at night, sword trails, etc.).
Built-in particle and polyTrail editor
Reflection and refraction
Dynamically-generated reflection and refraction textures
Up to 4096x4096 textures
Up to 5 textures per material
Nearest, bilinear or trilinear filtering
Repeat, clamp or mirror addressing
Compressed or not
2D Post-Render Effects
Dynamic cumulative post-render effects, including :
- Light bloom
- Color levels and saturation
- Monochrome and sepia
- Motion blur.
- Depth of field
Built-in Ambience Editor
3D Special Effects
Classic and height fog
- Common components (labels, buttons, editboxes, listboxes, checkbox, etc.)
- Special components (video preview, webcam capture preview, etc.)
- You can create your own controls.
- Normal, modulated or additive components.
- Create fade-in fade-out effects for components
- Create dynamic, intelligent and autonomous interfaces.
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