FumeFX is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosion, and other gaseous phenomena. It’s versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry.


Key Features:

Production proven results demonstrate this technology’s ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
— FumeFX supplements the user’s artistic vision with the power of real-world physics for the ultimate in both style and realism.
— A multitude of parameters and FumeFX helpers give users maximum control of the fluid’s behavior and appearance.
— Easy to use, basic effects can be created with just a few clicks.
— Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
— Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
— Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
— Advanced scripting is possible with almost every aspect of FumeFX, including access to all simulation data.
— FumeFX is capable of dynamic interaction with other scene objects.

Simulation:

- Start simulations from scratch or by using other simulation results as starting point.
— Stop, pause and continue simulations at any point.
— Simulation is multithreaded – user can select how many CPU’s to dedicate to simulation.
— Simulations beyond available memory can be swapped to disk.
— User can watch the simulation progress in the interactive Preview Window.
— Draft simulations can be created in mere minutes for fast previewing.
— User has control of which data will be written to output files for rendering and other uses.

Rendering

- The Preview Window gives users almost instant feedback on render settings.
— Fast self-shadowing is produced through an Illumination Map.
— A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
— Fluid Mapping integrates procedural map details with fluid motion.
— Plug-in design includes advanced Global Illumination casting support for finalRender.
— The dynamic FusionWorks atmospheric renderer provides:
— Proper blending of all Sitni Sati atmospherics (coming soon!)
— Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
— Ability to apply Image Motion Blur
— Option to affect Effect Channel
— Z depth
OS: WinAll
Language: English

Pass:  t-mick


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 t-mick   |  

By nuosyo

#3  

muchas gracias amigo
14 January 2011 17:24
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By z-999

#2  

Thanks man
8 September 2010 23:12
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By SeRcCaN

#1  

thx man you rock
9 May 2010 20:11
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