Eat3d The Fountain Part 2 - Low Res, UVing, and Baking
MPEG4 | 1280x720 | 5h 02min | 2.11 GB
Gender: elearning

Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.
Used software: Autodesk 3ds Max 2010, Photoshop


This is a 2-Disc Release with over 8 hours of demonstration and has something for everyone.
- Blocking out the Fountain using a Reference Image
- Experimenting with the new Containers in 3ds Max 2010
- Showing the difference between Scene Explorer and Scene Manager
- Using Stencils in both Mudbox and ZBrush
- Using the new Decimation Master Plugin for ZBrush 3.1
- Using the new Graphite Modeling Tools in 3ds Max 2010
- Using Meshlab to optimize your meshes prior to 3ds Max Import
- Optimizing the Scene for better Preformance
- Rendering out the Fountain with Lighttracer and tweaking it in Photoshop

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 t-mick   |  




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