Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.
Precise – Preserves user created UV Seams
Smart – Reduces texture mapping seams almost completely and minimizes surface stretching
Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space
User-friendly – User defined pixel based padding between UV chunks
Excellent for all kinds of models (organic, human, industrial)
Changes in Unwrella 2.11 for Maya:
Added support for Autodesk Maya 2011
Added the option to place automatic seams at grooves in the mesh where they are better hidden.
Added the option to place automatic seams at ridges in the mesh to provide clear cuts for hard surface models.
Simplified user interface to make using the plug-in even more intuitive.
Enhanced unwrap results for specific cases. This results in less fragmentation of coherent surfaces.
At the same time Unwrella for 3ds Max has been updated to version 2.11 including some corrections for unwraps with non-square aspect ratio.
Unwrella is compatible with: Maya 2011 32 bit, Maya 2011 64 bit, Maya 2010 32 bit, Maya 2010 64 bit, Maya 2009 32 bit, Maya 2009 64 bit
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