This tutorial is meant for intermediate to advanced users who have an understanding of the Maya interface and tools. We will start off the car by setting up image planes of top, side, front and back views to aid us in seeing the correct shape of the car from all angles. Once the image planes are up we will start modeling using a variety of different modeling methods including nurbs curves, nurbs primatives as well as polygons to achieve the basic shape of the car.
Once we have color on our car we will dive into lights and material editing so that we can start getting a nice realistic look and feel. You will learn how to adjust settings on your paint color material to get different effects as well as how to adjust your lights in many different ways to enhance your color by adding highlights and reflections. The last part covers how to do your final renders..
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