Video Training | HF |FS | 2.3Gb
Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
AEP | JPG | PSD | MOV | 37 Mb
From the initial setup of the ship, everything is carefully covered. The Student is shown how to set up the splines that will eventually form the keel, which is then surfaced up. The keel is split into a top and bottom segment so that the top can have deck holes for draining water added, then the deck is laid. The deck is then refined to its three main heights and deck houses are added followed by additional detail and yardarms, belaying pins, rope hooks and so forth.