Rizom-Lab, a new company founded by Unfold3D author Rémi Arquier, has released an updated two new editions of the popular UV unwrapping software: Unfold3D RS and Unfold3D VS.
About Unfold3D RS and Unfold3D VS. This two new editions of the popular UV unwrapping software. VFX and VR work respectively – the names stand for ‘Real Space’ and ‘Virtual Spaces’. Home Page - http://www.unfold3d.com
- The UV unwrapping technology inside Maya and used by many top studios
Over the past decade, Unfold3D has become one of the most popular third-party UV unwrapping packages in the CG industry, in use at studios including Electronic Arts, Ubisoft, The Mill and Animal Logic.
The core technology is also integrated into Maya, and was previously integrated into Softimage.
Until earlier this year, the standalone edition of the software was sold through a publisher, Polygonal Design, but Arquier has since launched his own company to market the new versions directly.
- New editions for specific markets
If you’ve used Unfold3D before, the new edition that will be most familiar to you is probably Unfold3D VS.
Designed for games, VFX and VR, the software is designed to unfold and pack the UVs of large production assets, and comes with automated and manual tools for cutting seams and reducing texture stretching.
Unfold3D RS, which is intended for product and packaging design, includes “all the features of Unfold3D VS” but works in unnormalised UV space, respecting the absolute dimensions of the original model.
There is also a new Unfold3D C++ library, designed to enable studios or third-party developers to integrate the technology into their own tools.
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