The Gnomon Workshop - 3D Look Development in MODO

English | .MP4 | Runtime : 7h 49m |  15FPS | 6.3GB

 

 

In this tutorial, Andras Kavalecz demonstrates how to develop a 2D concept by Stephen Change into 3D using Modo. Andras will guide the viewer through the entire process from modeling, UV layout, painting textures, replicators, lighting, shading and rendering. The goals of this demonstration is to showcase Modo's "artist-friendly" and intuitive workflow and to share how Modo can bridge 2D concept art with 3D look development - empowering the 2D concept artist with the flexibility of 3D.


Andras Kavalecz
3D Artist

Andras Kavalecz is a professional 3D artist with over 19 years of experience creating digital art for the
broadcast and games industries. His visual effects work can be seen in TV series such as Fringe, Person of Interest, Grimm, Almost Human and Agents of SHIELD. He has worked at such studios as LucasArts,
Electronic Arts, Passion Pictures and many others. During his career, Andras has gathered production experience using various leading applications and has also helped to develop in-house proprietary software.

Topics Covered

Modeling
UV Mapping
Material Setup
Texturing
Shading
Rendering
Volumetric Clouds and Dust
HDR

Chapters

01. Introduction
02. Tires
03. Truck Part A
04. Truck Part B
05. Positioning Truck and Buildings
06. Ground
07. UVs Part A
08. UVs Part B
09. Material Setup Part A
10. Material Setup Part B
11. Procedurals
12. Texturing Splatter
13. Texturing Tire
14. Updating Textures
15. Update Tire Texture
16. Shading The Buildings
17. AO Passes and Render Passes
18. Volumetric Final Clouds
19. Volume Dust and HDR

 

 

More info _

http://www.thegnomonworkshop.com/store/product/1061/

 

 

Download Links :

 


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